In this script, fire rate of bullet is controlled i.e, only 1 bullet fire at a time.
public GameObject Bullet;
//Drag and drop Bullet prefab inside Bullet in the inspector panel
public Transform Position;
//Drag and drop Shoot position inside position in the inspector panel
float Attack_Timer = 0.3f;
float Current_Attack_Timer;
bool CanAttack;
void Update( )
{
Attack( ) ;
}
void Attack( )
{
Attack_Timer += Time.deltaTime;
if(Attack_Timer > Current_Attack_Timer)
{
CanAttack = true;
}
if(Input.GetKeyDown(KeyCode.Space)
{
if(CanAttack)
{
Instantiate(Bullet,Position.position,Quaterninon.identity);
CanAttack = false;
Attack_Timer = 0f;
}
}
}
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